8Bit-Museum.de (DEU): Die Geschichte der Videospiele und Heimcomputer.
Computer Museum .it (ITA): Computer Museum .it è un sito interamente dedicato alla storia del computer e dell'informatica. Nelle pagine del sito sono contenute centinaia di notizie, immagini e curiosità che aiuteranno a rivivere i momenti fondamentali di questa storia affascinante.
Computergeschichte (DEU): Diese Homepage dokumentiert seit 1997 meine Computersammlung. In den ersten Jahren stand für mich im Vordergrund, möglichst viele der damals massenhaft entsorgten Home- und frühen Bürocomputer zu retten und für die Nachwelt zu erhalten. In den letzten Jahren wuchs die Sammlung kaum noch, weil ich mich einerseits mit dem Aufbau einer Sammlung von Digitalkameras befasst habe und die Computersammlung andererseits gemessen an meinen Wünschen und Platzverhältnissen nahezu komplett ist. Momentan bringe ich die Sammlung etwas in Form, so dass sie nicht ganz so viel Platz in Anspruch nimmt. Inzwischen geht es mir zunehmend darum, was man mit den Geräten sonst so alles anstellen kann.
Crypto Museum: The main goal of the Crypto Museum is to preserve history. This is done by collecting, restoring and describing historical cipher machines – such as the well-known Enigma machine – spy radio sets, intercept receivers and and other spy-related stuff. For a detailed explanation of why we do this, please read our mission statement. Some of the items described on this website are part of the collection of the Crypto Museum, but others have only crossed our path at one moment or another. Whenever possible, we have tried to describe the equipment to the best of our abilities.
DigiBarn Computer Museum: The DigiBarn Computer Museum seeks to capture personal stories and track technological evolution through a large collection of vintage computer systems, manuals, videos, interviews, and other fossil relics of the “Cambrian explosion” of personal computing that ignited in 1975. When we get visitors who “burst into tears” upon seeing certain systems which may have defined their lives and careers, our cameras roll to capture the inevitable stories. Thus the interconnected redwood rooms of the museum constitute a kind of “memory palace” for the nerd-inclined and help us piece together the amazing story of the invention of personal computing and Cyberspace.
Gli amici di HAL (ITA): “Gli amici di HAL” è una collezione di home computer e videogiochi, a partire dall’inizio degli anni ’80 ai giorni nostri. I computer sono la mia passione, ed avendo vissuto la nascita dell’informatizzazione di massa ho deciso di rendere omaggio, ma soprattutto preservare e ricordare, un periodo unico. All’interno di questo sito troverete quindi la mia collezione, che comprende computer, periferiche, software, riviste, libri e qualsiasi cosa aiuti a ricostruire le atmosfere di quei tempi.
Internet Scripophily Museum of Computing: he Internet Scripophily Museum of Computing (ISMOC) presents over 70 years of computing history by means of historical securities. ISMOC will feature hundreds of defaulted or cancelled stock and bond certificates from as many organizations involved in digital computers. Many breakthrough developments were made possible because they were financed by entrepreneurs and people who believed in a common goal or found an investment opportunity. The selected certificates illustrate the diversity of organizations wanting to pioneer and engage in the field of digital computing since the 1940s. Bonds and shares from early computer firms such as IBM, Remington Rand, Burroughs, NCR, Control Data, Honeywell, General Electric, RCA, HP, ICL, Siemens, Bull, Olivetti and Philips are some of the highlights in the ISMOC collection.
IPSJ Computer Museum: IPSJ Computer Museum is a virtual museum where you can find information about historical Japanese computers and the people engaged in the development of those computers. Half a century has passed since the development of Japan's first electronic computers, FUJIC and ETL Mark III in 1956. Explanations and photos of computers developed during this period and related many materials are displayed at this museum. It is said, “If you want to know what's to come, look into the past.“ We are very happy if these historical materials can give you hints for the future…
mb21 - The Teletext Museum: Welcome to The Teletext Museum, formerly Teletext Then and Now. This site celebrates the development of a very British invention. Here you will find information about the development of teletext from its faltering beginnings to a system which has gained worldwide acceptance and which we now take for granted.
Minnesota Computing History: The Minnesota Computing History Project (MCHP) investigates important technologies, companies, and peoples that contributed to the creation and growth of the computing industry in the state. The website makes use of archival materials such as photographs, company documents, and oral history interviews related to this history as it developed both in and outside of Minnesota. In so doing, the MCHP hopes not only to make more visible Minnesota’s hidden computing history, but also to make more accessible the wide variety of materials related to this history that are open and available for the public to explore. Importantly, MCHP also seeks to capture the stories of people who were involved in the development and evolution of computing technologies and companies in the state through filmed interviews. Excerpts of some video interviews are available on our Videos page, while full interviews will be housed and available for viewing at the Charles Babbage Institute at the University of Minnesota.
MMCC, Micro Museo [Virtuale] del Computer di Cagliari (ITA): Siete giunti al MMCC, Micro Museo [Virtuale] del Computer di Cagliari. Occorre essere chiari e sgombrare il campo da possibili fraintendimenti: attualmente il Micro Museo del Computer di Cagliari (MMCC) è ancora virtuale, è alla ricerca di una sede e, dunque, per ora non è visitabile. Questa è la situazione attuale, ma si sta lavorando per trovare una sistemazione piccola ma dignitosa con cui avviare l’esposizione dei pezzi più significativi e utili dal punto di vista storico e didattico. Nel frattempo, si contribuisce agli eventi nazionali più importanti, restaurando macchine ed esponendole laddove possibile.
Museum of Computer Adventure Game History: There are several “Video Game Museum” sites on the web, some much bigger and more elaborate than this one. So why have I decided to make this site? Aside from the obvious reason that I have too much spare time, this site offers something that no other site I have seen does, something invaluable to collectors. Being a collector myself for over fifteen years now, I always like to know if games in my collection are complete. While a few companies like Infocom and Origin exhaustively list their contents on the box, many do not. I have provided high-quality images of all the games and books in my collection, allowing people to see not only the boxes but the contents, as close up as possible without actually owning the game. While screenshots are nice, I believe collectors, like myself, are more interested in the physical items than the game itself.
Museum of Obsolete Media: The home for over 590 current and obsolete physical media formats, covering audio, video, film and data storage. The Museum preserves the memory of those objects that held our memories, and every format listed in the Museum is represented by at least one example in the collection.
old-computers.com: Welcome to old-computers.com, the most popular website for old computers. Have a trip down memory lane re-discovering your old computer, console or software you used to have.
PERSONAL AND HOME COMPUTER MUSEUM: Hosted in the western part of Tuscany, a land rich in cultural traditions since ever and home to important experiences tied to the early days of computer science, the initiative has its main core in the collection of Dr. Eng. G.Lera. A collection gathered together in almost ten years of activity, numbering more than one thousand items concerning the Microcomputer Revolution and the history of personal computer. Various machines are present, along with peripherals, accessories, original programs on different media (tapes, disks, cartridges), books, manuals and magazines. Moreover, a few thousands vintage integrated circuits are also present, which constitute the main source of replacement parts. The initiative is privately managed and hosted: access is currently possible in virtual form through this site or in the event of external exhibitions.
Polskie Komputery (POL): Kolekcja polskiego sprzętu informatycznego.
Pong-Story: The site of the first video game.
Russian Vintage Laptop Museum: Dear friends, welcome to the virtual museum, here are presented vintage laptops from the earliest models, starting from the beginning of the 1980s and the late 1990s. The museum was founded in 2013. At the moment, here represented by 87 models: portable computers, laptops, terminals, programmers, rugged laptops, word processors. All our models are photographed every 10 degrees, which allows you to see laptops from different angles, admire the design, the beauty of the lines and see how the technology and appearance changed, which has become familiar to us in the form of a thin clamshell where the screen closes the keyboard.
Russian Virtual Computer Museum (RUS): Идея создания нашего музея была простой и бесхитростной - мы хотели собрать, систематизировать и обнародовать банк данных, связанный с происхождением и развитием вычислительной техники, прежде всего отечественной. Нами двигало стремление не дать кануть в Лету уникальным материалам, способным осветить более чем полувековую историю отечественного компьютеростроения, его взлет и падение.
South-West Retro Computing Archive: Hosted by the University of Plymouth.
SOVIET DIGITAL ELECTRONICS MUSEUM (ENG-RUS): Добро пожаловать в коллекцию-музей отечественной цифровой электроники!
Steve's Old Computer Museum: Early personal computers were nothing like present day computers - they had personality! Each was different and more exciting than the previous, with new features and capabilities. This website is dedicated to the preservation and display of these vintage computer systems.
The Analog Computer Museum: The following pages are the result of my efforts to preserve analog computers and information about analog computing in general from being scrapped and lost.
The Analytical Engine: These pages are an on-line museum celebrating Babbage's Analytical Engine. Here you will find a collection of original historical documents tracing the evolution of the Engine from the original concept through concrete design, ending in disappointment when it became clear it would never be built. You'll see concepts used every day in the design and programming of modern computers described for the very first time, often in a manner more lucid than contemporary expositions. You'll get a sense of how mathematics, science, and technology felt in the nineteenth century, and for the elegant language used in discussing those disciplines, and thereby peek into the personalities of the first computer engineer and programmer our species managed to produce. If you are their intellectual heir, perhaps you'll see yourself and your own work through their Victorian eyes.
The CPU Shack: In my daily hunt for new processors, and other chips for the museum, as well as information about new chips, I constantly come across interesting chips, in strange locations. Here you will get a chance to learn WHERE many of the chips in the museum come from and what they are.
The Home Computer Hall of Fame: It's an archive. It's a virtual museum. It's a nostalgia trip. It's somewhere where people can look wistfully at a plastic box with less processing power than a TV remote and say things like “I learned to program on one of those, they were brilliant”. Basically, it's somewhere where sad people (like me) can sit and remember the good old days of home computing. Take a look at a typical modern home computer. Most likely it's a sleek laptop with hundreds of gigabytes of disc space, several gigabytes of memory and more processing power than it knows what to do with. Now look back a few years. Hard drives were unheard of (and floppy discs were rare), 128K of memory was huge. A modern home computer has over 200 times as much memory just looking after the graphics system as my first computer (a Dragon 32) had main memory. By modern standards, these machines were primative, but there was something about them that made them far more enjoyable than the current selection (or lack thereof). That something needs preserving and hopefully the HCHOF and other archives like it can help.
The Interface Experience - Bard Graduate Center: Forty Years of Personal Computing - This web application describes the complex network of innovations, relationships, and market trends that make up the history of personal computing. Explore this history by reading about some important personal computing devices, looking at the different connections they shared, comparing them using a variety of statistics, or reading stories left by visitors.
The Museum of HP Calculators: The Museum of HP Calculators displays and describes Hewlett-Packard calculators introduced from 1968 to 1986 plus a few interesting later models. There are also sections on calculating machines and slide rules as well as sections for buying and selling HP calculators, an HP timeline, collecting information and a software library.
The pocket computer museum: Welcome in the pocket computer museum, you will find hereafter a lot of pockets machines dated 80's, all programmable in BASIC language.
The Video Games Museum: Welcome on the video-games-museum.com, games database with nearly 55.000 games on 135 systems, more than 250.000 screenshots, boxarts, videos and useful links. Find all the games of your childhood on systems such as the NES, GameBoy, Genesis, Super NES, Amstrad CPC, Atari ST to the last systems like Nintendo DS, PSP or Wii… Also find arcade games, informations about consoles and computers, slot machines and electronic games…
Version Museum: A Visual History of Your Favorite Technology. Version Museum showcases the visual history of popular websites, operating systems, applications, and games that have shaped our lives. Much like walking through a real-life museum, this site focuses on the design changes of historic versions of technology, rather than just the written history behind it.
Virtual Altair Museum MITS: The Virtual Altair Museum is collecting information and components to help preserve Altair history. I hope others will enjoy by viewing and reading about Altair components as they build a Virtual Altair in their imagination.
Виртуальный компьютерный музей (RUS): Идея создания нашего музея была простой и бесхитростной - мы хотели собрать, систематизировать и обнародовать банк данных, связанный с происхождением и развитием вычислительной техники, прежде всего отечественной. Нами двигало стремление не дать кануть в Лету уникальным материалам, способным осветить более чем полувековую историю отечественного компьютеростроения, его взлет и падение. Но мы ни в коей мере не хотим брать на себя роль судей. Мы претендуем только на роль добросовестных летописцев.
Virtuelles Dortmunder Computer Museum (DEU): Herzlich willkommen bei www.classiccomputer.de, dem virtuellen Dortmunder Computer Museum. Eine kleine Übersicht der Computer von gestern mit vielen Infos und Bildern.
Winamp Skin Museum: The Winamp Skin Museum is an attempt to build a fast, searchable, and shareable, interface for the collection of Winamp Skins amassed on the Internet Archive.
X86-Secret : ES Zone: Before releasing a new processor to market, all chip-makers build some pre-productions samples, also known as prototypes. Every CPU announced is preceded by early stepping of the final, commercial version. Inside many labs, these prototypes are called “Engineering Sample”, which means these CPUs are only intended for tests and validation purposes. They are used internally and sometimes sent to big customers or to the medias for their own tests. Prototypes like this are also called “Qualification Sample” or “Customer Sample” to design a nearly-final stepping sent to customers for qualification. However, there is also a lot of other kind of pre-production samples. The main target of this website is to show these rare CPUs (only a very small quantities are produced and they normally should not goes out of labs). Enjoy the x86-secret's ES Zone.